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June files for, 2008

A habitual characteristic of any gamer (chance, hardcore, etc) is to have in mind the perfect game, which will come to define the way of the industry and that will free us from the games mediocrity that we have to support every year (exemption topcoat).
The problem of this sleep is that we are it sufficiently jealous as for [...]

We begin for the question: what is the games design?. So simple as this: it is the process that involves the creation of the content and laws of the game. For content I do not refer in specific to an area but to EVERYTHING. In this process, the designer (mastermind, game-god, etc) lands in a document what [...]

To this title it was necessary to me to add a touch of Gears of War since Kevin Riepl will be the manager of musicalizar this new MMOFPS. Not you but the idea of a massive one in the first person has always seemed very complex to me of executing, it is something that Planetside (SoE) tried some years ago, without [...]

Interview CDVUploaded by GameDevelopmentMagazine.comsan
Last Saturday I had a chat with Jos├ę Eduardo Ter├ín (yayo paÔÇÖ the friends), responsibly for Club Developers' for Video games of UNITEC Atizap├ín. Although I speak with Yayo every day (he is a coworker) this time we wanted to make something more serious, to show a little the philosophy of [...]

Due to the developers' increasing demand that exists on the market, Sony has done what it must have done many years ago: to offer kits of development of Playstation and PSP the universities that offer courses of programming of video games. This new program is known as Playstation-edu and is focused to that the potentials [...]

For years we have looked for alternatives to represent content in 3D in Flash, from simulations (isometric) by means of coordinates up to generating the proper animations in Mayan or Movie theater 4D (or the software that they use). The problem is that, what we want is one 3D completely interactive and not a simple movieclip.
After Papervision 3D [...]


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