File for September, 2008

In the last years the modifications of games like Half Life, Unreal Tournament or Battlefield have taken such force that some studies - as Splash Damage - have given the definitive step to enter the development market. Companies as Epic has seen the potential of this community and offer for time videotutoriales to dominate his [...]

The Unfinished Swan

In: Development | Indie | Video games

On September 25, 2008

If the world was white, I would like living through it as in The Unfinished Swan. This game in the first person, developed by Ian Dallas, has been chosen like finalist of Sense Of Wonder Night and raises the existence in a completely white world where we have to use painting spots to move and to interact with the objects. [...]

Tits tits tits! - this is the first thing that occurs to me after Duke Nukem remembers 3D along with this BadMofo attitude that Doom could not offer you. The game is already available in the marketplace for the coherent quantity of 800 points. To remember old times:D.
It records: Duke Nukem 3D
Developer: 3D [...]

Game Developers Conference (GDC) is one of the most important events inside the industry of development of video games. Every year is carried out in San Francisco and in the last years two more events have been annexed: Austin and Paris. This time touches the shift of Canada, which has an important base [...]

For several months we know that Interplay was on the point of being reborn thanks to the teaser in his website. After concluding with the legal problems, the company has returned to the business and glides to enter the big door with a MMOG (Fallout?), of less that say the document that filed of some time ago in [...]

The content generated by the user in the video games is not anything new for those that we have spent playing (and creating) during the last 15 years in the PC. For console it is a topic that has begun to take force and to verify it it is enough to roll over to see games as Unreal Tournament 3 for PS3 [...]

The topic of the DRM in Spore has turned into a ballast for Electronic Arts, for sample it is enough the “flaw of the system” in Amazon that mysteriously removed the ranking system in a time to prevent from affecting of negative form in the decision of buy.
Today the company had to double the hands (not like [...]

Plastic Wax is an animation study with wide experience in the movie theaters development for games. Between his clients find 2k Games with Bioshock and Borderlands, Eidos with Tomb Raider: Anniversary and more recently Relic with the trailer to announce Warhammer 40k Dawn of War 2.
In CGSociety an article is of [...]

The Sense of Wonder Night is an event to show the work of independent developers that will be carried out next October 10 in the frame of Tokyo Game Show 08.
In contrast to Occident where we take enough events as the IGF, the IndieCade or the same Experimental Gameplay Workshop of [...]

Since it was of be waiting, Microsoft went out in defense of Rare after which Peter Moore was doing so "intelligent" declarations in his interview with The Guardian.
Phil Spencer said that Rare plays a strategic roll in the development of games and new experiences that his users' base has allowed to Microsoft to expand. Spencer was useful for [...]

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