Playing from another perspective
But of Ninja Gaiden, now it touches the turn to him to the new Ninja Gaiden DS. in the video we can see one demostraci├â ┬│ n (yet and stylus) of the movements of attack and Ninpo that we will be able to obtain in port├âtil of Nintendo.
Without wordsÔÇŽ this is must again have.
In p├âgina of AI GameDev has made a compendium of the 10 games that consider, m├âs is influ├âdo by their artificial intelligence (AI by its abbreviations in ingl├â┬ęs). In the first place is Black and White, desarollado by Peter Moulyneux (Populous, Fable, etc.) who innovates in the following points:
ÔÇť- The game focuses in interacci├â ┬│ n with one gr├ân creature controlled by IA, which can learn by means of examples and react compensating or repressing.
- dise├â┬▒o Integra artificial life in the context of a strategy game.
- The game motor uses one s├â ┬│ lida ingrained Artificial intelligence in a well-known mental science like Belief-Wish ┬│ n (BDI)
- The learning system, as├â as ramificaci├â ┬│ n of decisions is used of huge way.ÔÇŁ
The second place occupies F.E.A.R., recognized by the patrons of behavior of the enemies, who use or the surroundings enough to cover themselves (or flanquearte). Between dem├âs games we have to I haul in 4 posici├â ┬│ n and works of art like Thief (developed by the same equipment of Bioshock) or Half Life.
The complete list (in ingl├â┬ęs) is in the site of AI GameDev.
Previous to TGS 2007, Tomonobu Itakagi, leader of the Team Ninja and person in charge of the development of sagas like Dead or Alive and Ninja Gaiden, did presentaci├â exclusive ┬│ n of its new one drinks: Ninja Gaiden II. The sequel of one of the best developed games until now (at level concept, history and ejecuci├â ┬│ n of gameplay) ser├âexclusive of Xbox 360.
The video shows demostraci├â ┬│ n in Capital the Aqua level, where it excels the intense system battle, as well as Gore. Enjoy
V├âa: Box X
*ACTUALIZACI├â ┬ô East N* video already this available one in the Marketplace, this within the third part of the press conference (ÔÇŁ Tokyo Game Show 2007 Press Briefing part 3 ÔÇ│)
When asking to him of the possible development of World of Warcraft II, Pierce se├â┬▒al├â ┬│ that the idea is to continue with the scheme of expansions, because they themselves have spent hours in the game and they feel like part of the community. In a question referring to the circumstances that is required to develop a sequel, Pierce said that est├ân customary to work in the games that they like to play, decisi├â final ┬│ n falls to the development equipment and if they give the approval, then mostrar├âwhat it is desired to obtain and the means to obtain it.
World of Warcraft is at the moment is the MMORPG but played world-wide level and it is developing second expansi├â ┬│ n: Wrath of the Lich King . compa├â┬▒├â┬Ča has invested strong sums of money to be able to maintain the stability, same that vi├â ┬│ threatened during the first six months since Blizzard did not count on the infrastructure to support one gr├ân amount of subscribers. pr├â ┬│ xima espansi├â ┬│ n
Crytek anunci├â ┬│ that the Ringling College of Art and Design of Florida has acquired of official way the license of CryENGINE 2 for the department of animaci├â ┬│ n by computer. With this, compa├â┬▒├âa German developer of Crysis has been seen in the necessity to update its scheme of licenses for the educative institutions.
The head of the department of animaci├â ┬▓ n, JimMcCampbell coment├â ┬│ that ning├â┬║n another motor of game offers the level of detail of CryENGINE 2, which generates fotorrealistas results in real time and without the necessity of the expensive ÔÇťfarms to renderÔÇŁ (to render farms) which take d├âas or even weeks to offer something similar.
Asegur├â ┬│ that to work with this type of tecnolog├âa is vitally important for the students it prepares since them so ser├âstandard a in the future near one.
The game of Crysis estar├âon sale for PC from the 13 of November of this a├â┬▒o, demo aterrizar├âthe 25 of this month, right the day of exit of I haul 3. It is rumored that podr├âa to have versions adapted to consoles of new generaci├â ┬│ n, nevertheless a├â┬║n is nothing official.
In: Tecnolog├âa17 Sep 2007
The previous week anunci├â ┬│ that Intel was about to acquire Havok, the prestigious responsible company middleware to develop m├â ┬│ dulos of f├âsica and animaci├â ┬│ n of personages which we found in videojuegos like Bioshock, Half Life 2, Oblivion or Motorstorm and that fu├â┬ę named in July last like the best proovedora company of tools in the prizes Develop Industry Excellence Awards.
According to The Register, the purchase fu├â┬ę assured in 110 million of d├â ┬│ lares and the treatment cerrar├âin five d├âas. The sale not afectar├âthe operation of compa├â┬▒├âa which continuar├âworking of habitual way in m├â┬║ltiples platforms.
Seg├â┬║n the map of the event we can observe that Sony contar├âwith the great space but during pr├â ┬│ ximo Tokyo Game Show, from the 20 to the 23 of September. They follow Square to him Enix and dem├âs compa├â┬▒├âas like NAMCO BANDAI, Konami, Sega like Tecmo Inc. and Microsoft (with this two similar spaces ├â┬║ltimos).
Tokyo Game Show is the greater event asi├âtico of videojuegos that is celebrated each a├â┬▒o and unlike the extinct-new E3, the TGS if est├âabierto to its ├â┬║ltimos two d├âas to the p├â┬║blico generally.
In order to see the map in great they click to the image.
Ah those Chinese if they know of tecnolog├âa, only chequen this image of a shipper for Ninetudo DS on sale in a store of Peking Judging by the box, the console unfolds images to all color, like that butterfly (a bad assembly done). Not me sorprenderia that ran games of 8 bits in a pair of screens monocrom├âticas.
V├âa: DS Fanboy
In: Videojuegos15 Sep 2007
If you have intenci├â ┬│ n to twice show to your love by the stable S.O but in your motto of Xbox 360 pi├â┬ęnsalo, since Microsoft does not allow that you use the Linux word (doh) for being ÔÇťunsuitable LanguageÔÇŁ.
├éTo qui├â┬ęn it matters to him? always podr├ân to play Jools or chessÔÇŽ ├équi├â┬ęn needs 360? errrr: p
This space belongs to GameDevelopmentMagazine.com, you you will find boring commentaries, videos and tips of how being acid a designer of games and not to die in the attempt.