Playing from another perspective
Celebrating that already they are 12 a├â┬▒os of Command and Conquer, Electronic Arts anunci├â ┬│ a commemorative package of the saga who incluir├âall the games of Westwood Studios and EA from the original Command and Conquer of 1995 to but the recent Command and Conquer 3: Tiberium Wars. It is possible to mention that modificaci├â is one ┬│ n of the original package of Command & Conquer: The First Decade to which him incluy├â ┬│ m├ârecent s t├âtulo (CC3).
Command and Conquer Saga vender├âby $49,99 USD and incluir├â:
* Command & Conquer (1995)
* Command & Conquer - The Covert Operations (1996)
* Command & Conquer: Network Alert (1996)
* Command & Conquer: Network Alert - Counterstrike (1997)
* Command & Conquer: Network Alert - The Aftermath (1997)
* Command & Conquer: Tiberian Sun (1999)
* Command & Conquer: Tiberian Sun - Firestorm (2000)
* Command & Conquer: Network Alert 2 (2000)
* Command & Conquer: Network Alert 2 - Yuri' s Revenge (2001)
* Command & Conquer: Renegade (2002)
* Command & Conquer: Generals (2003)
* Command & Conquer: Generals - Zero Hour (2003)
* Command & Conquer 3: Tiberium Wars (2007)
Char it with the equipment developer Naughty Dog (Crash Bandicoot, Jak) about its new project for PS3, Uncharted: Drake' s Fortune, in which they speak of qu├â┬ę went what inspir├â ┬│ to create the scenes, of gr├âficos that can obtain its new motor gr├âfico as├â like m├âimportant s: the jugabilidad.
According to a report of Gamesindustry, several stores of the United States among which they emphasize Amazon or Toys R U.S., have begun the presale of a new Xbox the 360 Cores that includes 5 games of Arcade, a control inal├âmbrico and one memory card.
Bundle, denominated Xbox 360 Arcade estar├âon sale to the same price that previous Core showed: $279,99 USD. Among the 5 games we have to CAP-Man Championship Edition and One. Gamestop has retired of its list present Core, reason why estar├â assumes that in daysavailable pack.
Pack with Geometry Wars, Small Arms, Boom Rocket Boom along with the other two announced games not estar├ânothing badly.
Midway anunci├â ┬│ an adjustment in its dates of launching for the line of PS3. The delay that but surprises without a doubt is the one of Unreal Tournament 3, that announced like exclusive right for the console of Sony. Among others games we have BlackSite: 51 area and versi├â ┬│ n of Stranglehold, which sufri├â ┬│ as soon as a slight delay for an exhaustive revision.
Unreal Tournament 3 lanzar├âfor the first quarter of the 2008 (presumably April) for Playstation 3. versi├â ┬│ n of PC stays without changes and har├âtheir debut in November and the requirements to be able to play it are:
* Windows XP SP2 or Vista Windows
* Processor 2,0+ GHZ of a single center
* 512 MB of ram
* Video card NVIDIA 6200+ or ATI Radeon 9600+
* 8 GB of free space in DD
* Dual processor 2,4+ GHZ Core
* 1 GB of ram
* Video card NVIDIA 7800GTX+ or ATI x1300+
* 8 GB of free space in DD
According to post in ps3forums, Sony has registered a new logo which shows to the four forms b├âsicas of the control of Playstation. The original image comes from Gamefront and not yet utilizar├â is known for qu├â┬ę.
├éQu├â┬ę thinks? it pleases to me.
The power of Sandbox 2,0, the publisher of Crysis that surely vendr├âincluding when we buy the game. The video is one demostraci├â ┬│ n that became during the Game Developers Conference 2007 and is worth the pain very enormously to see it complete, is impressive.
Steve Ellis, Co-founder of the study, anunci├â ┬│ that plane├â ┬│ from the beginning a bond extra when finalizing the game to be compensated the work extra, nevertheless thought that enough ser├âa to in one go pay the hours extra, a measurement that deber├âan to take dem├âs studies developer. Filosof├âa is simple: The projects involve an unpredictable amount of work in an established schedule, therefore at the end of the project the work party is in cr├âticas conditions (emotional and of health).
ÔÇťThe gains estan ligatures to the effort that is dedicated to obtain themÔÇŁ I explain Ellis.
A friend makes a pair of weeks I GAVE (Industrial Dise├â┬▒ador) invit├â me ┬│ to collaborate in the development of an armor of real Chief Masters to tama├â┬▒o (at the moment in pre-production), taking advantage of the fever that vendr├âa with the launching of I haul 3.
This subject is not new since they come realizing armors with cart├â ┬│ n or at a much more professional level as the one of Chris Bryan nevertheless to one week to have I haul 3 the fever has even gone off.
Continuous reading - > Continuar readingÔÇŁ
In one it interviews realized by Gamasutra, Tomonobu Itakagi, to l├âder of the Team Ninja and developer of games like Dead or Alive or Ninja Gaiden, anunci├â ┬│ the reasons by which decidi├â ┬│ to work with the DS instead of the PSP:
ÔÇťraz├â ┬│ n is because the Portable Playstation this dise├â┬▒ado b├âsicamente under the premise of llevarte your console to where it is. What fu├â┬ę made reduce the t├â┬ęcnicas homemade console specifications like the 360 or PS3. However with the DS a new form looks for to interact with the entrance system (they touchscreen).
As it commented previously, one of the key aspects of dise├â┬▒o of videojuegos is the interactivity between which the user executes and what he is in screen. It is why we thought about doing something quite original taking advantage of the strength this hardware. If it wanted to match for PSP, I make better them for PS2 because b├âsicamente ser├âa to do the same.ÔÇŁ
Itakagi San tambi├â┬ęn mencion├â ┬│ that the DS market est├âplagued of games of low budget, reason why with Sword Dragoon they hope to arrive at that anxious p├â┬║blico from games with greater substance and less ÔÇťtraining ÔÇť.
Spicy Horse, the study of responsible Shanghai to develop to American McGee' s Grimm anunci├â ┬│ that utilizar├âtecnolog├âa of the Unreal Engine in several projects to future and that Grimm ser├âthe main opener. McGee made official the purchase of tecnolog├âa, which says ÔÇťgives the tools them necessary to express its creativity of a fast and reliable wayÔÇŁ.
American McGee is all a personality in dise├â┬▒o of videojuegos and takes some a├â┬▒os outside the p├â┬║blico lens because their projects have not had ejecuci├â suitable ┬│ n, like Bad Day L.A that appears between the worse games of the 2006 or as much publicity as Scrapland. With Grimm one hopes that it retakes that familiar concept to which customary us dej├â ┬│ with Stakes out.
The game estar├âavailable for spring of following a├â┬▒o by means of the system of distribuci├â ┬│ n GameTap
This space belongs to GameDevelopmentMagazine.com, you you will find boring commentaries, videos and tips of how being acid a designer of games and not to die in the attempt.