Playing from another perspective
We begin by the question ├équ├â┬ę is dise├â┬▒o of games. As simple as this: it is the process that involves creaci├â ┬│ n of the content and rules of the game. By content I do not talk about in espec├âfico to an area but a WHOLE. In this process, the dise├â┬▒ador (mastermind, game-god, etc) lands in a document which is the game to detail, the objectives, the conditions to leave victorious, the mechanisms of interacci├â ┬│ n, etc.
One of the main problems with which I am is that people think that the Dise├â┬▒o de Juegos has relaci├â ┬│ n with the art├âstica part, right as they think that a dise├â┬▒ador gr├âfico is somebody that knows to use the suite of Adobe. There is a myth infinity, as with the t├â┬ęrmino ÔÇťdeveloperÔÇŁ but there am aqu├â the reality (according to Roger and Pedersen)
A dise├â┬▒ador of games IS NOT a programmer
A dise├â┬▒ador of games IS NOT an artist gr├âfico
A dise├â┬▒ador of games IS NOT a composer or Ing. in audio
A dise├â┬▒ador of games IS a VISIONARIO.*
The paper of the dise├â┬▒ador is to maintain one comunicaci├â fluid ┬│ n with all the areas, is necessary that his visi├â ┬│ n of the game is sufficiently clear like so that the programmer ┬│ thinks about qu├â┬ę line of c├â I say needs for the IA of the enemies, who the artist defines qu├â┬ę texture is necessary for the t├â┬ętrico atmosphere of the level or that the m├â┬║sico knows that to sound effects aplicar├âto the p├âsadas ones.
The difference between a good dise├â┬▒ador and somebody that s├â ┬│ has a huge idea list to be the game of a├â┬▒o is in the form as ├â┬ęsta is landed and raised to all the equipment. From the producers to the developers, the idea must be clear and to lose consistency.
While m├âsimple s, better
*Game Design Foundations, Roger E. Pedersen
To this t├âtulo me falt├â ┬│ to add a touch to him of Gears of War since Kevin Riepl ser├âthe one in charge of musicalizar this new MMOFPS. You but the idea of a massive one in first very complex person always are not similarity to execute, is something that Planetside (SoE) intent├â ┬│ makes some a├â┬▒os, nevertheless perhaps the community that we liked of shooter we are so obstinate to the conventional battles that I finish ÔÇťmassiveÔÇŁ we only can associate it to a RPG.
The certain thing is that this Korean MMOFPS aparecer├âthis a├â┬▒o for 360 Xbox and PC since NHN the USA, subsidiary of the supplier of Internet m├âgreat s of Korea, anunci├â ┬│ does d├âas that has green light to distribute this game at the end of a├â┬▒o in Norteam├â┬ęrica. Huxley contar├âwith two races (Sapiens and Alternative) and battles that go from the t├âpico 1Vs1 to 60Vs60 or 100Vs100 (only in the PC). Seg├â┬║n compa├â┬▒├âa, versi├â ┬│ n of Xbox 360 incluir├âa way ÔÇťhistoryÔÇŁ (WTF). Both versions run under the ├â┬║ltima versi├â ┬│ n of the Unreal Engine.
Judging by the trailer and im├âgenes of the HuxleyGame.com site, the game seems to have a treatment gr├âfico and speed of game similar to Unreal Tournament, with an Eastern touch that resembles a little the scenes of Lost Odyssey. I only hope that it fulfills est├âto ndar of quality that handles many massive Koreans since this podr├âa to be the point of the spear for distribuci├â ┬│ n of this type of games in console. The question is ├éthe p├â┬║blico that plays consoles est├âpreparation for a massive one?
s├âpast ford I had to char it with Jos├â┬ę Eduardo Ter├ân (yayo pa' cuates), person in charge of the Club of Developer of Videojuegos of UNITEC Atizap├ân. Although I every day speak with Yayo (he is compa├â┬▒ero of work) this time we wanted to make something but serious, to show a little filosof├âa of the Club.
reuni├â ┬│ n was quite pleasant, had contact with the work parties and must admit that there is much potential in them. Lido of concepts counts on a handling s├â ┬│ and is surprising to see that many use a language of dise├â┬▒o-development advanced enough. She is pleasant people, with likings that not only they have to do with videojuegos; the stereotype of nerd does not apply aqu├â and is enough sentarte to platicar with them so that DES tells you of the facility whom they have to express his ideas and I put in the short term.
The possibility exists of returning to record, now with m├âs interviews and a compendium of the games that are developing. Shortly we will have tambi├â┬ęn, a series of conferences in different Universities from the DF and Metropolitan Area about this model of work, from his gestaci├â ┬│ n to implementaci├â ┬│ n.
Due to the increasing demand of developer that exists in the market, Sony has done what debi├â ┬│ to do for many a├â┬▒os: to offer kits of development from Playstation and PSP to the universities that offer courses of programaci├â ┬│ n of videojuegos. This new program knows like Playstation-edu and est├âfocused that the potential developers know the language and din├âwork mica that implies east SDK.
Playstation-edu comes in two flavors: SDK of Playstation 2 and SDK of PSP. Both come with software from development and hardware to prove it. This program est├âfocused programmers exclusively, who podr├ân to accede to a special forum created by compa├â┬▒├âa to clear doubts and to obtain the necessary support.
If your university has some plan of programaci├â focused ┬│ n to then videojuegos podr├âas to comment the person in charge so that it contacts Mark Danks directly (the representative of PS-edu) and as├â to him to obtain all the informaci├â ┬│ n. These kits are not gratuitous reason why the university tendr├âthat to invest some d├â ┬│ lares if it wishes to apply them to his classes.
I suppose that to the being an educative program, the prices of the SDK ser├ân accessible and the licenses podr├âan to be for m├â┬║ltiples usuary.
During a├â┬▒os we have looked for alternative to represent content in 3D in Flash, from simulations with coordinates (isom├â┬ętricos) to generating the own animations in Maya or Cinema 4D (or software that uses). The problem is that, which we want is 3D completely interactive and not simple movieclip.
Despu├â┬ęs de Papervision 3D to not habia surprised me as much as was with this new motor gr├âfico called Alternative 3D. Developed by a Russian equipment, librer├âa est├âavailable of gratuitous way for noncommercial projects. To continue readingÔÇŁ
In this blog the same we spoke of videojuegos that of dise├â┬▒o and art reason why I am pleased in informing to them that my premium (if, the one that many request that it presents/displays to them) already est├âselling its monitos in the store kitsch of the Sensational one (in Guadalajara).
Despu├â┬ęs of a quite good sale ÔÇťondergraunÔÇŁ in December, now has removed a series from painted puerquitos by hand, each with a different history. direcci├â ┬│ n of the store is Av Lopez Mateos 1949 Esq the Roses as├â that if they walk by all├âthey do not stop happening to buy one. The price is of 50 varos minis, the 120 medium and 150 great ones.
Today it makes 15 a├â┬▒os you go Software gave light to which ser├âa the father of the First Person Shooters: Wolfenstein 3D. The problem is that there is no sufficient money to engage chamberlains and to dance vals because you go it finds restructuraci├â in the heat of ┬│ n (thanks to the height of the Unreal Engine).
Todd Hollenshead (CEO of you go) said a├â┬▒os ago that all the games that followed to him have been one modificaci├â ┬│ n of the style b├âsico of Wolf3D. In agreement with Game|Life, the ├â┬ęxito de Wolfenstein is in the amount of imitadores that it had and the same fact to kill Nazis.
The Nazis have been replaced by Russian separatists or ├ârabes, nevertheless mec├ânica of the games in first person stays intact for 15 a├â┬▒os. Happy cumplea├â┬▒os to B.J. Blazkowicz.
For weeks escuch├â┬ę of the contest Game of Talent, destined to promote the development of videojuegos in M├â┬ęxico by Gabriel Grinberg and with support of the Secretary of Econom├âa, Microsoft, Autodesk and the UIA (among others). The objectives of the contest are:
1. To reunite in virtual and actual forums to creators, potential developers, acad├â┬ęmicos, clients and p├â┬║blico generally of the sector of animaci├â ┬│ n, multimedia and videojuegos of pa├âs and the foreigner.
2. To detect, to promote and to stimulate creaci├â ┬│ n, dise├â┬▒o and development of animaci├â ┬│ n and videojuegos.
3. To create a forum of expresi├â ┬│ n where the developers share experiences, ideas and works.
4. To enable to the developers in the use of m├âs t├â┬ęcnicas outposts of animaci├â ┬│ n in the world.
5. To offer one metodolog├âa of incubaci├â ┬│ n and aceleraci├â ┬│ n of businesses that allows the new developers to become successful industralists.
As they see can sounds quite interesting, in fact for many of us who a├â┬║n we have faith in which we do not have to emigrate to another one pa├âs to develop videojuegos. The problem with this contest is that p├â┬ęsima enjoys one planeaci├â ┬│ n, beginning by the same bases.
The objective is to develop a history, which deber├âto be the quite creative thing like executing itself in videojuego. gui├â is due to give storyboard and t├â┬ęcnico ┬│ n which juzgar├âby a ÔÇťselect juryÔÇŁ who determinar├âif you enter a process of ÔÇťReality virtual ShowÔÇŁ where the p├â┬║blico seguir├âstep by step the process of ÔÇťplaneaci├â ┬│ n-developmentÔÇŁ (├é).
You dar├ân indications and your equipment, which deber├ân to follow and the t├â┬ęrmino of the established period determinar├âif they were fulfilled or no. Here I do not understand qu├â┬ę is going to judge the p├â┬║blico ├éyour idea? ├éyour storyboard initial? or ser├âreality of 6 months or m├âs of all the process of development. The problem aqu├â is that opini├â ┬│ n of the p├â┬║blico in the end does not count since the jury determines qui├â┬ęn follows and qui├â┬ęn no.
If desire, you are made creditor to a ÔÇťfinancingÔÇŁ to develop your project. We do not know if they talk about the raqu├âtico prize of 30.000 pesos (that as soon as mputo reaches after an equipment of c├â ┬▓) or if your project pasar├âat the hands of alg├â┬║n study developer. The users ask if abilities like programaci├â are needed ┬│ n, dise├â┬▒o, etc to compete which the organizers answer with a full one: NO
This is one invitaci├â ┬│ n to I publish that it plays that floods to us of an indiscriminate amount of histories, total is not needed to know as videojuego is developed but to delight with his ÔÇťgui├â to us ┬│ nÔÇŁ than deber├âa to be pr├â ┬│ ximo final fantasy. The answer for all esllos is the same that di├â ┬│ Ken Levine (Bioshock) in GDC 08: ÔÇťThe bad news is, for storytellers: nobody cares about your stupid story"
In a contest like these, where it looks for to generate ideas for videojuego, landed histories, but documents of dise├â┬▒ are not required or. Way is needed that you explain c├â ┬│ mo that history adapts to videojuego, qu├â┬ę, c├â ┬│ mo gambles, cu├âl is the objective, cu├âthey are to them the conditions to win or to lose, etc. The requirements of Game of Talent seem m├âs for a contest of animaci├â ┬│ n that stops one of videojuegos.
She is one pain that the organizers do not take the annoyance to inquire and m├âs suffers gives me that they exist sponsoring so prestigious in a contest that paints for failure. My father says well who if faults in gliding, then you glide to fail.
It is my first weekend with Grand Theft Car 4, I take 25% and I can say right now until that this sobreestimated. I do not understand if to be the game m├âexpensive s of the history is in which Rockstar has paid millonada to raise some d├â┬ęcimas and to position like the game m├âhigh s in Metacritic.
I do not say that GTA 4 is bad, in fact is an excellent game, nevertheless has many details that decrease the jugabilidad. We begin by c├âmara at the time of subirte to a car: the problem aqu├â is ├ângulo of visi├â ┬│ n that does not allow you to have control of the route, you need to use an├âright logo to vary ├ângulo and despu├â┬ęs awhile become annoying.
The second fault is in the system to aim: he is vague sometimes and c├âmara arrives at traicionarte in vital missions where you are yourself surrounded by federals (p$% children). There is a point to favor that is cubrirte to the Gears style of War, the problem aqu├â is that the zones not est├ân defined well and to happen from a wall to another one in the middle of a shooting becomes a nightmare.
Speaking of good things, the game is a true monster. The system of appointments (yet and sex), coffee Internet, prevailed of table and a range m├âs of services available returns it addictive. I only hope that despu├â┬Ęs of 20 hours (I take 14) does not cause the same to me sensaci├â ┬│ n that GTA 3: too much freedom finishes by aburrirte.
Ubisoft anunci├â ┬│ that is working in a new delivery of the Prince saga of Persia. The development est├âin charge of Ubisoft Montreal (Assassin' s You believe) and it is planned to send at the end of this a├â┬▒o. The details are not known and ├â┬║nicamente we limited ourselves the l├ânea t├âpica of the press official notice that I mention:
Developed by the multiawarded study Ubisoft Montreal and the same equipment that desarroll├â ┬│ trilog├âa of Prince of Persia: Sands of Time, Prince of Persia abre new cap├âtulo in the saga, introducing a new jugabilidad.
I ask ├éto qu├â┬ę they talk about with new jugabilidad. Surely ser├âvery similar to which we saw in Assassin' s You believe, without bullet-Time and with a concept related to the symbiotic liquid that appears in teaser. Only request because they focus but in dise├â┬▒o of level that in the plot of the game. This new delivery estar├âavailable for Xbox 360, PS3, PC and DS.
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