Playing from another perspective
A habitual caracter├âstica of any gamer (accidental, hardcore, etc) are to have in mind the perfect game, the one that llegar├âto define the way of the industry and that us librar├âof the mediocrity of games that we must support each a├â┬▒o (tax exemptions coverall).
The problem of that sue├â┬▒o is that we are sufficiently jealous like stops [...]
We begin by the question ├équ├â┬ę is dise├â┬▒o of games. As simple as this: it is the process that involves creaci├â ┬│ n of the content and rules of the game. By content I do not talk about in espec├âfico to an area but a WHOLE. In this process, the dise├â┬▒ador (mastermind, game-god, etc) lands in a document which [...]
To this t├âtulo me falt├â ┬│ to add a touch to him of Gears of War since Kevin Riepl ser├âthe one in charge of musicalizar this new MMOFPS. You but the idea of a massive one in first very complex person always are not similarity to me to execute, is something that Planetside (SoE) intent├â ┬│ makes some a├â┬▒os, without [...]
CDVUploaded interview by GameDevelopmentMagazine.comsan
s├âpast ford I had to char it with Jos├â┬ę Eduardo Ter├ân (yayo pa' cuates), person in charge of the Club of Developer of Videojuegos of UNITEC Atizap├ân. Although I every day speak with Yayo (he is compa├â┬▒ero of work) this time we wanted to make something but serious, to show a little filosof├âa of [...]
Due to the increasing demand of developer that exists in the market, Sony has done what debi├â ┬│ to do for many a├â┬▒os: to offer kits of development from Playstation and PSP to the universities that offer courses of programaci├â ┬│ n of videojuegos. This new program knows like Playstation-edu and est├âfocused to that the potentials [...]
During a├â┬▒os we have looked for alternative to represent content in 3D in Flash, from simulations with coordinates (isom├â┬ętricos) to generating the own animations in Maya or Cinema 4D (or software that uses). The problem is that, which we want is 3D completely interactive and not simple movieclip.
Despu├â┬ęs de Papervision 3D [...]
Today it makes 15 a├â┬▒os you go Software gave light to which ser├âa the father of the First Person Shooters: Wolfenstein 3D. The problem is that there is no sufficient money to engage chamberlains and to dance vals because you go it finds restructuraci├â in the heat of ┬│ n (thanks to the height of the Unreal Engine).
Todd Hollenshead (CEO of [...]
For weeks escuch├â┬ę of the contest Game of Talent, destined to promote the development of videojuegos in M├â┬ęxico by Gabriel Grinberg and with support of the Secretary of Econom├âa, Microsoft, Autodesk and the UIA (among others). The objectives of the contest are:
1. To reunite in virtual and actual forums to creators, potential developers, acad├â┬ęmicos, clients and [...]
It is my first weekend with Grand Theft Car 4, I take 25% and I can say right now until that this sobreestimated. I do not understand if to be the game m├âexpensive s of the history is in which Rockstar has paid millonada to raise some d├â┬ęcimas and to position like the game m├âhigh s in Metacritic.
I do not say [...]
Ubisoft anunci├â ┬│ that is working in a new delivery of the Prince saga of Persia. The development est├âin charge of Ubisoft Montreal (Assassin' s You believe) and it is planned to send at the end of this a├â┬▒o. The details are not known and ├â┬║nicamente we limited ourselves the l├ânea t├âpica of the press official notice that I mention:
Developed by [...]
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