Fallout MMOG

For several months we know that Interplay was on the verge of appearing again thanks to teaser in his website. Despu├â┬ęs to conclude with the legal problems, compa├â┬▒├âa has returned to the business and glides to enter by the great door with a MMOG (├éFallout), of except that it says the document that filed of a long time ago in the site of the ESA where are data like the budget of pre-producci├â ┬│ n, producci├â ┬│ n and the considered date of launching (2010).

Interplay has contracted Christopher Taylor to act like diseñador of the system of game of the V13 project. Taylor unirÃto members of the equipment of the original equipment of Fallout and anuncià ³ that abrirÃn a study in Irvine Ca to develop the new project. The question aquà is the rights of Fallout, was sold to Bethesda and in the remote case that this MMOG took the name, Interplay tendrÃa that to pay to a 12% of the sales and the rights of suscripcià ³ n that generates the game.


Level Designer

The content generated by the user in the videojuegos is not something new for which we have happened playing (and creating) during the ├â┬║ltimos 15 a├â┬▒os in the PC. For console it is a subject that has begun to take force and to verify it is enough to turn around to see games like Unreal Tournament 3 for PS3 which includes opci├â ┬│ n of being able to create levels or modifications in a PC for despu├â┬ęs to load them in the console. The problem for many is that it implies here to count on a version for UT3 PC and therefore, an equipment that is powerful to support to the power gr├âfico of the Unreal Engine 3.

In console attempts have existed to invite the user to that it generates his own scenes. The publisher of levels of Timesplitters comes to the mind (MapMaker) that permit├âa to create applicable scenes for way of a player or arcade. In recent dates the Forge de Halo 3 fu├â┬ę another attempt to invite the community to experience creaci├â ┬│ n of scenes.

Forge is limited, nevertheless the concept that exists detr├âs of perhaps not fu├â┬ę exploded well: Forge invites to you to be art├âfice of the jugabilidad. The changes within a map of Forge can become in real time and alter the course of the game; it is your responsibility to balance the game and to maintain it juiceable or sesi├â ┬│ n volver├âtedious. The problem is that the base of users of I haul 3 or they do not understand it or of plane does not interest to them.

The attempt mÃrecent s is FarCry 2, the publisher of levels seems to be mÃcomplete s that has appeared in a console and the interface seems so friendly that any person estarÃgenerating scenes in just a short time. This must complement with a system to share the levels and a site destined to that the community is the one in charge to evaluate the work of demÃs.

The community does and undoes your work because to end of accounts they are your ÔÇťpotential clientsÔÇŁ. ├â ┬╝ beRUNknown (to mapper of Quake 3)

Although the publishers not tendrÃn the level of complexity with that they tell to his brothers PC majors (Sandbox, UnrealED, Radiant), is pieces important to show the player the potential to him to generate their own content and to share it with demÃs. Equally he is good prÃctica for which they are interested in diseño of games.

cuestià ³ n is if he is attractive for publishers since it does años ones was important to maintain the effective game by means of this content. Perhaps this filosofÃa is contradictory for which año tries to remove to a version different from the same game each. PodrÃamos to ask to him Peter Moore if he is vÃlido for the industry in this time :P


The subject of the DRM in Spore has become a ballast for Electronic Arts, for sample is enough the ÔÇťfault of the systemÔÇŁ in Amazon that mysteriously quit├â ┬│ the system of ranking by a time to avoid that ┬│ n of purchase affected of negative form decisi├â.

Today compa├â┬▒├âa had to double to the hands (not like quisi├â┬ęramos) and anunci├â ┬│ that ser├âpossible to have up to 5 identities with a single game, a measurement to solve the problem of which other members of the family are affected when wanting to play with their own account. Equally compa├â┬▒├âa estar├âa working in a patch to dissociate a computer in which the game has activated.

PiraterÃa is not fought with DRM, but with measures much mÃs intelligent.

VÃa Gamasutra

Warhammer 40000 Dawn of War II

Plastic Wax is a study of animacià ³ n with ample experience in the development of cinemas for games. Between its clients they are 2k Games with Bioshock and Borderlands, Eidos with Tomb Raider: Anniversary and but recently Relic with the trailer to announce Warhammer 40k Dawn of War 2.

In CGSociety is artÃculo of the development of this último project. Details like the concept of the video, creacià ³ n of personages, animacià ³ n and special effects asà like the software that usà ³ to be elaborated it. Llama atencià ³ n the system of 16 cÃmaras that uses the study for sesià ³ n of MoCap asà as the specifications of each lens (capture of movements of until 370fps).

The video despu├â┬ęs of the jump To continue readingÔÇŁ


The Sense of Wonder Night is an event to show the work of independent developers that llevarÃto end prà ³ ximo 10 of October within the framework of Tokyo Game Show 08.

Unlike the West where we have enough events like the IGF, the IndieCade or the same Experimental Gameplay Workshop of the GDC, Asia it needed an event urgently to show innovacià ³ n in Japà ³ n. The jury of this event counts on personalities like Keita Takahashi, creator of Katamari Damacy, Kenji Sugiuchi de Enterbrain (RPG Maker) and Kiyoshi Shin (IGDA).

The finalists of the event have been announced and she is pleasant to see the name to me of Brown Cuauht├â┬ęmoc, a Mexican developer that est├âparticipating with the Depict game that concentrates in the use of c├âmara of the vile devices m├â ┬│ to generate a different experience in the jugabilidad.

If they want to know m├âs of this project can visit their official site. I leave to a video despu├â┬ęs them of the jump. To continue readingÔÇŁ

Xbox 360 experience

Like it was to be expected, Microsoft sali├â ┬│ in defense of Rare after which Peter Moore so made declarations in his interview with The Guardian ÔÇťintelligentÔÇŁ.

Phil Spencer said that Rare plays a estrat├â┬ęgico roll in the development of games and new experiences that has allowed Microsoft to expand its base of users. Spencer aprovech├â ┬│ to applaud the work of Rare in its two recent developments (Alive Pi├â┬▒ata and Banjo Kazooie) as├â like the new system of transformations that is part of actualizaci├â ┬│ n of Oto├â┬▒o of the 360.

Apparently Piñata Lives: Trouble in Paradise has received good qualifications of main means and sum 83 in Metacritic

VÃa GamesIndustryBiz

Peter Moore

The recent declarations of Peter Moore (EA remember) me to those of Phill Harrison or Ken Kutaragi in their beautiful times like masterminds of Sony. For much Moore admiti├â ┬│ not to have been the arm executor of the Dreamcast, to put themselves to t├â┬║ by t├â┬║ with Yuji Naka or to assure that the cost hard disk fu├â┬ę the cause by which Microsoft lost as much money.

In one it interviews with The Guardian, Moore, in his paper of diva di├â ┬│ the luxury to despise the quality of a study like Rare when admitting that ÔÇťtheir abilities do not fit in the present marketÔÇŁ. Seg├â┬║n Moore, Rare is looking for to revivir old cl├âsicos trying to recreate the glorious a├â┬▒os of compa├â┬▒├âa and fu├â┬ę right raz├â ┬│ n by which Microsoft invirti├â ┬│ one adds impressive of money.

- ÔÇťThey are excellent people, nevertheless their abilities are of another time and place and lamentably does not apply to the present marketÔÇŁ. -

l├â is onestima that Moore is burned of such way when diminishing to a study that est├âin constant b├â┬║squeda of new experiences of jugabilidad. We remember that everything is not Madden, Fifa or for Need Speed; the industry est├âentering a vicious circle with annual tax exemptions that give to little margin to innovaci├â ┬│ n. If to this then Moore talks about if, there is no place for studies that look for to offer something different and not the same product with slight ÔÇťadjustmentsÔÇŁ.

I ask qu├â┬ę as much interference had Moore at the time when allowing (to force) that sent t├âtulo incomplete like Perfect Dark Zero. Qu├â┬ę f├âcil to speak and to wash the hands.

The complete interview in pÃgina of The Guardian

VÃa Strategy Informer


One of the problems that face the dise├â┬▒ador-scriptwriter at the time of implementing the narrative is without a doubt to define the caracter├âsticas of the main personage, com├â┬║nmente called ÔÇťh├â┬ęroeÔÇŁ. If we threw a look to the RPGs Eastern (and some western ones) for example, we found that the main personage is the person m├âstupid s of the world, does not have the same knowledge that dem├âs and constantly is lost, looking for indications. So it seems that our personage is the person m├âd├â┬ębil s within history.

It is certain that the game of being able is something that we looked for unconsciously, nevertheless true sensaci├â ┬│ n of being able arrives at the end of the game and we do not have time to enjoy the benefits that carry to have fought by m├âs of 20 hours with hundreds of enemies. In teor├âa we think that he is coherent that the main personage happens through a process where he must acquire experience in pr├â neverthelessctica the player is submitted to play the role of ÔÇťmandaderoÔÇŁ in the first hours. To anybody it likes much less that they order to him, in a game.

├éC├â ┬│ mo to solve it? We must think about situations m├â muchs creative that a simple amnesia, previous traumas or problems of integraci├â ┬│ n of our personage to give to the player sensaci├â him ┬│ n of being able, by m├âs peque├â┬▒a that is. An example of to a good we have it narrative in Elder Scrolls IV: Oblivion, our personage is a person unknown with being able of decisi├â ┬│ n. It is enough with taking first quest to become ÔÇťh├â┬ęroe of KvatchÔÇŁ and being recognized in each city that Pisa. The personage does not have to hope to arrive at level 20 to be respected and the alternating missions to history own a good balance that adapts to the experience on which it is told the moment.

Source of inspiracià ³ n: The Ultimate Guide to Video Game Writing and Design

Fallout 3

For that never they played Fallout, the project designà Goes Buren was the name whereupon Black Isle ³ the development of Fallout 3 before Interplay decided to cancel the development. The prototype of tecnologÃa that usarÃa Fallout 3 filtrà ³ recently mÃs of año to the network, nevertheless already is available to unload from the site of StrategyInformer.

For a comparative one of Van Buren with present Fallout 3 the videos chequen despu├â┬ęs of the jump To continue readingÔÇŁ


In: Game Business| Videojuegos

17 Sep 2008


During Austin GDC mà is made every timestrong s the rumor that Google estarÃa to buy at any time to Valve. Google has denied to make any commentary on the matter perhaps reason why the rumor is made a reality in prà ³ ximas hours. We know that Valve has one of the models of distribucià ³ n of games mÃstable s reason why serÃa a good beginning for Google in the market of the entertainment - combined to its own versià ³ n of Sencod Life baptized like Lively-.

In agreement with The Inquirer, in case of taking shape the purchase the things do not cambiarÃan radically, nevertheless for Microsoft perhaps sÃ, since the news is not anything to him pleasant. Valve is arranged to listen to supplies reason why Google estarÃa make specific its entrance like publisher of videojuegos.


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