Playing from another perspective
Long before the polemic of Manhunt existi├â ┬│ a called game Soldier of Fortune that sali├â ┬│ at the beginning of the 2000 and that ofrec├âa a festival of violence and blood without precedent. He was without a doubt one of the projects that regres├â ┬│ to the plane to Raven Software, already famous by its games of Hexen and Heretic. Soldier of Fortune distingu├âa of dem├âs to adapt to engine of Quake 2 one tecnolog├âa Ghoul call in which the human body divid├âa in 26 zones that podr├âan to follow according to the weapon or type of firing that took place in them.
The Ghoul system incluy├â ┬│ in games as Jedi Outcast to dismantle with lightsabers and in the following version of called SoF Double Helix I implement Ghoul 2,0, with 36 independent parts. The problem with Soldier of Fortune recay├â ┬│ in the balance of the jugabilidad since he was too much f├âcil and with a tendency arcade that not fu├â┬ę of the affability of many, combined to one versi├â ┬│ n of Xbox that was port direct of its similar of Dreamcast.
With less publicity than the previous deliveries and distributed by Activision, Soldier of Fortune: Payback llegar├âin November to compete with games like Call of Duty 4 or Orange Box by a place in the territory of the FPS. I am not expected an interesting history, which if I hope is a Ghoul 3,0 that judging by the videos est├âimpressive.
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