ï»ż GameDevelopmentMagazine.com - Technology - GameDevelopmentMagazine.com || blog

File for the ‘Technology‘ Category

Last two weeks I have lived to myself through it in Mac working, on having come, the night it ends up giving me spawn to connect the PC to play, so I installed everything what I have on hybrid discs. With Call of Duty 4, Quake 3 and Spore I have had to relax at times and now when it was opened [...]

Of course they have wondered: What team do I need to develop a video game? The possibilities of choosing are infinite and they always tend to go away for the most powerful thing. To annotate a little, Valve has shared the specifications of the teams that they use to develop both games and updates in his platform Steam. These configurations change every 18 [...]

Thanks to the crisis, the time of delivery and the sensation of being right in him to the planet I decided to do the change of all my sucripciones of magazine to digital format. Someone flatly got lost in the inter, others happened to be torrenteadas but the regarding ones Game Development stay intact.
The problem that [...]

It is a sorrow to open the feeds reader and to meet notes of “closes X study” ó “project is cancelled Y“. Quite for a blessed crisis that has the dollar to $ 15 and that mother has come to divide not only in the industry of the entertainment but in many fields.
Fortunately there is good news, [...]

FUEL OIL

In: Development | Game Engines | Technology | Video games

20 seed drill 2009

Codemasters is one of few companies that I respect for not having fallen down in the dirty game of exhausting exemption annually. FUEL OIL is a new IP that will use a variant of the EGO ℱ engine basing on the beginning of the MegaTexture.
In concept I see it lightly similar to Rage (alternate future, buggies, wasteland) but the bonus of [...]

In the morning, while he was reading my habitual feeds dose, I met the note in MCV that the fever of the netbooks might give another draft to the industry of the video games. Thanks to the wireless connectivity and the low cost of the teams, these might be made use to exploit the games market [...]

Football Manager is a winning exemption in many aspects, the pretender has taken the palms for many years to the being of “handling of soccer” more finished that exists. I joust there they have put the eye the "toffees" and have signed an agreement with Sports Interactive to use it like scouting tool.
It seems that the Everton [...]

To forget Windows is easy after 6 months to work with YOU X. The system is incredibly stable, the software that you use for 2D and 3D is available in the same versions and makes use better of the configuration of your team, you meet a series of programs that increase your productivity and you are [...]

In accordance with a Japanese MCV source, Nintendo would be still to show his new DS tomorrow. During the last weeks one was rumorando about this new "update" that there includes a camera and multimedia functions as the reproduction of MP3 nevertheless little we know of the specifications of the portable piece of news.
Her [...]

In the last years the modifications of games like Half Life, Unreal Tournament or Battlefield have taken such force that some studies - as Splash Damage - have given the definitive step to enter the development market. Companies as Epic has seen the potential of this community and offer for time videotutoriales to dominate his [...]


This blog

This space belongs to GameDevelopmentMagazine.com, you will find comments å, boring videos and tips of có to be a games diseñ and not to die in the attempt.


gamig zone