Playing from another perspective
Yesterday I had the fortune of being present at conference Creating Be to Pro de Sebastian Enrique, developer of FIFA, in whom there was explained the process of gestation of this form. I must confess that I am well fanboy this way of game and I did not keep the fanss comment to please his work on having initiated the interview.
We chat about 20 minute and I prepared some very specific questions about his position in the industry, his role as designer in an exemption as FIFA and the opinion about the market of development in Latin America. As he was listening to it I realized that it is excited of his work, the conversation was advancing and little by little this emotion was infecting you. Sebastian is a very simple person and with the feet in the ground, nothing rockstar like these Japanese nipples.
The event was focused for the public developer and I do not know it, but the impression gave me that most of assistants were in the auditorium to do suggestions or to ask about the new ways of game of FIFA 10. Only two persons rose very basic questions: How did you begin developing video games? and: How long did you take yourself in being hired by EA? Certainly, this this information in his website.
Hence in out we listen to questions like: Why not to do 15 periods instead of 4? Why cannot I play the world cup? etc etc. It is a pity, he had preferred an auditorium that was flooding it with more specific questions of his function, of the stages of the development or if it was doing prototypes in role.
In Niubie.com we did the coverage in alive and they can already read the interview. Only I rose a question of FIFA 10: do they know why? Because it was 99 % sure that he would say ‚ÄúI cannot move forward anything‚ÄĚ.
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