Diseño of levels:

In: Diseño| Diseño of levels| Sony| Videojuegos

24 Sep 2007

In two minutes of this video we hardly can in broad strokes understand the process that takes to diseñar a level for videojuego AAA like Resistance: Fall of Man, one of the great bets of Sony for the PS3. The base of all level falls to diseño global of the game, the development of levels is gradual and it little by little introduces to the player to history and jugabilidad in particular.

The base of good diseño of levels is the balance, éste is obtained maintaining interés constant of the videojugador ofreciéndole short term, attainable profits and a reward to the término of each scene.

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