Playing from another perspective
In AI Game Dev I am art├âculo very interesting of 11 ├â┬║tiles advice to conquer in the Artificial intelligence of your game of strategy putting like example, the Total saga War de The Creative Assembly.
Tips goes from looking for references and inspiraci├â ┬│ n in books like the Art of war of Sun Tzu to others like dise├â┬▒ar emergent behaviors for your troops and an individual network neurol├â ┬│ gica to assure a reasonable behavior.
- If you exceed enemy 10 to 1, rodealo
- If you surpass 5 to 1 at├âI pierce directly
- If you surpass as soon as it to the double, div├âdelo.
Very interesting if these interested in developing videojuego of strategy or if you want to know some sections that are touched to conceptual level and tecnol├â ┬│ gico.
Link (in ingl├â┬ęs)
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