Code source of Zelda de Gameboy

In: Development| Nintendo| Videojuegos

27 Nov 2007

Legend of Zelda: Link⠀ ™ s Awakening DXIn pagetable they have anÃlisis quite interesting of old tÃtulo of makes almost 10 años, The Legend of Zelda - Link⠀ ™ s Awakening DX for Gameboy Color. Defined like ArqueologÃa in the games, Michael Steil does one diseccià ³ n of some archives of the cartridge in which are key pieces of cà ² I say source which they allow to know the process development.

There are indications of interfaces as I disturb C Vision for TWO of Borland or QBasicy some parts of the code make reference to assembler. hipà ² final thesis of the development focuses to a process in which the original code was decoded and re-assembled for remake of GameBoy Color.

Continuing with arqueologÃa are but games como⠀ œ X-Men - Wolverine⠀ ™ s Rage⠀ , which comes with entrances from registry and archives INF from Windows 9x, ⠀ œ Mortal Kombat 4? with fragments of cà ³ I say or peculiar ⠀ œ TinTin in Tibet⠀  of Gameboy Color, which makes reference to the SDK of the Gameboy Advance.

For one it lists completes of the archives and anÃlisis of each visits the site of Quite interesting.

1 Response to Code source of Zelda de Gameboy



November 28th, 2007 AT 1:43 p.m.

We say that… They saved something jeje.

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