Quantum of Solace with dynamic IA

In: Development | Game Engines | Video games

On September 14, 2008

I am a fan of Call of Duty 4 thanks to the excellent use of scripts to handle the events and the behavior of the IA during the campaign of a player. And I joust now find out, by means of this Treyarch video, that the new Bond game (that uses the engine of Call of Duty 4) will use a dynamic system to control the enemies.

A system by means of scripts is perfect for a linear game (I do not believe that QoS is a Sandbox) and it is compensated by perfect level design. This system gives you the freedom of handling the situation to your whim (like designer) forcing that the user interacts with the elements that you have prepared to him. The advantage of a dynamic system (the same way based in scripts) takes root in the form as he adapts himself in the style of game of every user.

It seems that Treyarch has a quite big challenge, the good thing is that it has time to deliver a good result, the bad thing is that it is a license of movie and Activision it is the publisher.

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