File for the ‘Game Engines‘ Category

Todd McFarlane and together R.A. Salvatore in a project is something too good as to be true, but it it is. The responsible company is 38 Studios of developing “the MMOG of Todd McFarlane” and that today made official the announcement that they will use the Australian technology BigWorld to carry out it.
BigWorld is a suite of [...]

Comparative of an announcement of Sony Bravia against his similar one realized in the CryEngine 2 that appeared during last week in the GDC. What do they think? For me, the quality of the video that shows the Crytek engine is not it sufficiently good as to express a verdict.
The same announcement in HD they it can [...]

Anathema is a short child realized with the engine of Call of Duty 4 (skill known as Machinima) that borders on the perfection. Only it is enough to see the handling of cameras and the dramatism that is generated during the whole video. The author is SgtPadrino and he is, undoubtedly, one of the best short ones in [...]

I apologize for without updating as it had to, but last days I have filled with work and little free time that I have made use of it to read some books that I obtained at the beginning of week in the library of the UAM Azcapotzalco.
In one of those demolished that one avienta to see that it falls down, me [...]

I am still surprised using the Crysis publisher when I am this video of the new Unreal ED. The good news is that Unreal Tournament 3 is already gilded by what will land in the shops at the end of the following month, the bad one is the waiting of one month since they did not include the publisher [...]

Sandbox 2.0

In: Level design | Game Engines | Video games

On November 1, 2007

The Crysis publisher is free to settle inside the folder of the game, once installed it is necessary only to direct to the folder bin32 (where the feasible ones are) to be able to cover it.
Here I leave to them a pair of images of the map Island, have no words to explain the evolution with regard to the first Sandbox (FarCry), they have [...]

Some persons that we inhale to a work in the industry of the development of video games we have in a pedestal the model of work of ID Software. A company with touch of rockstars where his founders handle Ferraris, with a development model of “It's donates when its donate” and with 3 of the most representative exemption [...]

The power of Sandbox 2.0, the publisher of Crysis who of course will be included when we buy the game. The video is a demonstration that was done during Game Developers Conference 2007 and it costs greatly the sorrow to see it finished, it is impressive.
The second part is giving clic here–>

Spicy Horse, the study of responsible Shangai of developing American McGee's Grimm announced that it will use the technology of Unreal Engine in several projects to future and that Grimm will be the principal bottle opener. McGee made official the buy of the technology, which says “it gives them the necessary hardware to express his creativity of a way [...]

Wintermute Engine is an application that allows you to create adventure games in spite of only dragging and giving clic. Perhaps sound a little to what Torque Game Builder does, nevertheless Wintermute has a scale of options that will allow you to create interesting enough proposals with personages in 3D with funds in 2D, [...]


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