Playing from another perspective
To work Pro Bono is one of the most viable options to obtain experience in games design (and other disciplines) nevertheless be able to return in a nightmare if you do not take the suitable measures. Pro Bond means to work in a voluntary way for the government property, without obtaining an economic remuneration. The best example of the industry [...]
Sailing in GameProducer.net I have been this video narrated by Kyle Gabler (2D Boy) where it lists a series of advices to develop a game in only 48 hours. Why would anybody like to generate a game in a little time? To become famous, to have suck and women after winning in Global Game Jam.
Thanks to the crisis, the time of delivery and the sensation of being right in him to the planet I decided to do the change of all my sucripciones of magazine to digital format. Someone flatly got lost in the inter, others happened to be torrenteadas but the regarding ones Game Development stay intact.
The problem that [...]
In the morning, while he was reading my habitual feeds dose, I met the note in MCV that the fever of the netbooks might give another draft to the industry of the video games. Thanks to the wireless connectivity and the low cost of the teams, these might be made use to exploit the games market [...]
To forget Windows is easy after 6 months to work with YOU X. The system is incredibly stable, the software that you use for 2D and 3D is available in the same versions and makes use better of the configuration of your team, you meet a series of programs that increase your productivity and you are [...]
If the world was white, I would like living through it as in The Unfinished Swan. This game in the first person, developed by Ian Dallas, has been chosen like finalist of Sense Of Wonder Night and raises the existence in a completely white world where we have to use painting spots to move and to interact with the objects. [...]
The Sense of Wonder Night is an event to show the work of independent developers that will be carried out next October 10 in the frame of Tokyo Game Show 08.
In contrast to Occident where we take enough events as the IGF, the IndieCade or the same Experimental Gameplay Workshop of [...]
The industry of the video games is strange in these days; the vision of the development model has been darkened by the distribution model and now the times they adapt themselves in accordance with the interests (and fortitude) of the publishers. As consumers we are fucked, subordinated to âwhat it sellsâ and not to âwhat it entertainsâ.
If Stalin was living through insurance it would be gliding like defending itself from the invaders of the space, just person as Reagan when he suggested the initiative SDI over there in 1983 (after Star Wars saw). Although Stalin does not live, it is possible to carry out a battle directing the native mother in his battle against the Martians [...]
This space belongs to GameDevelopmentMagazine.com, you will find comments ĂĄ, boring videos and tips of cĂł to be a games diseĂ± and not to die in the attempt.