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FUEL OIL

In: Development | Game Engines | Technology | Video games

20 seed drill 2009

Codemasters is one of few companies that I respect for not having fallen down in the dirty game of exhausting exemption annually. FUEL OIL is a new IP that will use a variant of the EGO ™ engine basing on the beginning of the MegaTexture.
In concept I see it lightly similar to Rage (alternate future, buggies, wasteland) but the bonus of [...]

To come late is always a problem and as such, it transports consequences. Not you but I have stopped believing in this appointment of "better late than never". Have they ever come late to an appointment? if his fiancée is sure it gets angry, if it is with a sure client they lose it and if it is one [...]

The comment of Daniel Salinas in the previous post made me ask me: Really do we want to play the same title of one or two years ago but with light progress? Do we do it because there are no alternatives?. Examples? Guitar Hero, Call of Duty, Rock Band, Need for Speed and the list continues and continues.
It bothers me in [...]

There is a series of reasons for which I want to buy Mirror's Edge rather than Gears of War 2. It is very simple, when you see a game you know that you want to play it for some reason and leave aside the Metacritic average, the critiques of all the places (0.1 % of the editors looks for it [...]

Yesterday was chatting with an associate of the "prestigious" Reality of video games that, in the opinion of my friend Wire, looks like more a useless version of “Dancing for a Sleep” that slightly serious. The curious thing of this is that it is supposed that this person is working for "creating" an industry of development of video games [...]

If they remember, last year EA announced the development of Tiberium, a FPS placed in the universe of Command and Conquer which would be developed by EA Los Angeles, the same study that has developed games like Medal of Honor, LOTR BFME or more recently C&C 3: Kane's Wrath.
Such it seems that to the company [...]

The Unfinished Swan

In: Development | Indie | Video games

On September 25, 2008

If the world was white, I would like living through it as in The Unfinished Swan. This game in the first person, developed by Ian Dallas, has been chosen like finalist of Sense Of Wonder Night and raises the existence in a completely white world where we have to use painting spots to move and to interact with the objects. [...]

For several months we know that Interplay was on the point of being reborn thanks to the teaser in his website. After concluding with the legal problems, the company has returned to the business and glides to enter the big door with a MMOG (Fallout?), of less that say the document that filed of some time ago in [...]

The Sense of Wonder Night is an event to show the work of independent developers that will be carried out next October 10 in the frame of Tokyo Game Show 08.
In contrast to Occident where we take enough events as the IGF, the IndieCade or the same Experimental Gameplay Workshop of [...]

For those that Fallout never played, the project They Go Buren was the name with which Black Isle designated the development of Fallout 3 rather than Interplay he was deciding to cancel the development. The prototype of the technology that Fallout 3 would use filtered not long ago more than one year to the network, nevertheless it is already [...]


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