File for the ‘Opinion‘ Category

To work Pro Bono is one of the most viable options to obtain experience in games design (and other disciplines) nevertheless be able to return in a nightmare if you do not take the suitable measures. Pro Bond means to work in a voluntary way for the government property, without obtaining an economic remuneration. The best example of the industry [...]

Today I fulfill it firstly week of work in Betazeta as Niubie publisher. I want to be grateful to my friend Carlos Gutierrez (Wire) who invited me to collaborate for this place of video games where I will keep on writing with the same acidity and bitterness that they have characterized to my blog. The team is shaped by my friend Javier [...]

I have been supported to the margin of throwing more shit to him to the DRM because it is already an exhausted topic, it is something that Apple and many companies have understood: the DRM is not the solution to the problems of piracy. The most recent has to do with Gears of War for PC and has just happened to me does [...]

Like reference only:
Lara Croft would not be an icon of the video games of not being for this pair of nipples.
Eidos says that Lara Croft must change to come to the feminine public, I say that this is BULLSHIT. The feminine public is much entertained making Blizzard and Nintendo millionaires, enjoys chance games in his iPhone [...]

To come late is always a problem and as such, it transports consequences. Not you but I have stopped believing in this appointment of "better late than never". Have they ever come late to an appointment? if his fiancée is sure it gets angry, if it is with a sure client they lose it and if it is one [...]

In the morning, while he was reading my habitual feeds dose, I met the note in MCV that the fever of the netbooks might give another draft to the industry of the video games. Thanks to the wireless connectivity and the low cost of the teams, these might be made use to exploit the games market [...]

After several advances of Max Payne I decided to bet him a little and to give him an opportunity, not without earlier reinstalling and playing it of beginning. The bad thing of this is that you stick too much in the slightly similar history and hope, or of less that it should not be so crazy of the original version.
The problem is that with [...]

One of the problems that faces the designer - scriptwriter at the time of implementing the narrative is undoubtedly to define the characteristics of the principal personage, commonly called “the hero”. If we throw a glance to the oriental RPGs (and western some) for example, we think that the principal personage is the most idiotic person of the world, not [...]

With the permission of my friend V3N0M I reproduce the last post of his blog of a complete way:
Chatting with friends across the Messenger me a question arose: how does the level of a gamer measure itself?. I refer to how to be able to classify it as chance or hardcore, or like knowing if it is good or bad.
There are children [...]

A few weeks ago I listened of the contest to Game of Talent, destined to promote the video games development in Mexico for Gabriel Grinberg and with support of the Treasury Department, Microsoft, Autodesk and the UIA (between others). The targets of the contest are:
1. To assemble in virtual forums and attend creators, developers, academicians, potential clients and [...]


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