File for the ‘Indie‘ Category

To work Pro Bono is one of the most viable options to obtain experience in games design (and other disciplines) nevertheless be able to return in a nightmare if you do not take the suitable measures. Pro Bond means to work in a voluntary way for the government property, without obtaining an economic remuneration. The best example of the industry [...]

Thanks to the crisis, the time of delivery and the sensation of being right in him to the planet I decided to do the change of all my sucripciones of magazine to digital format. Someone flatly got lost in the inter, others happened to be torrenteadas but the regarding ones Game Development stay intact.
The problem that [...]

In the morning, while he was reading my habitual feeds dose, I met the note in MCV that the fever of the netbooks might give another draft to the industry of the video games. Thanks to the wireless connectivity and the low cost of the teams, these might be made use to exploit the games market [...]

To forget Windows is easy after 6 months to work with YOU X. The system is incredibly stable, the software that you use for 2D and 3D is available in the same versions and makes use better of the configuration of your team, you meet a series of programs that increase your productivity and you are [...]

In the last years the modifications of games like Half Life, Unreal Tournament or Battlefield have taken such force that some studies - as Splash Damage - have given the definitive step to enter the development market. Companies as Epic has seen the potential of this community and offer for time videotutoriales to dominate his [...]

The Unfinished Swan

In: Development | Indie | Video games

On September 25, 2008

If the world was white, I would like living through it as in The Unfinished Swan. This game in the first person, developed by Ian Dallas, has been chosen like finalist of Sense Of Wonder Night and raises the existence in a completely white world where we have to use painting spots to move and to interact with the objects. [...]

Game Developers Conference (GDC) is one of the most important events inside the industry of development of video games. Every year is carried out in San Francisco and in the last years two more events have been annexed: Austin and Paris. This time touches the shift of Canada, which has an important base [...]

The Sense of Wonder Night is an event to show the work of independent developers that will be carried out next October 10 in the frame of Tokyo Game Show 08.
In contrast to Occident where we take enough events as the IGF, the IndieCade or the same Experimental Gameplay Workshop of [...]

Chris Crawford is one of the designers of games that more I respect and joust with comments like “that fuck the graphs, should create better emotions” he makes me think that the new litter of independent developers they will pay attention of these wise words at the time of generating new concepts.
In the opening of Austin's GDC, [...]

It has been one month since I put myself to the test Steam and Direct2Drive, on having bought some games nevertheless, both are provided with a detail that is not partly a fault of the program but of the connection of every user: to hope that the game should stop unburdening itself to be able to prove it. If we speak that the average of one [...]


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